Magus is a legendary character and the 'protagonist' of the tale Magus Ascendant, included in the book Worlds Beyond. While this tale is the most famous early account of his adventures, most information on his life outside of his trip to the Higher Realms actually comes from his own notes on astrology and magic, mostly written in the later half of his life. He is a controversial figure, and his tale has been told in multiple forms in cultures all over the world.
Magus is believed to have been born in the Ysdræn region of Veşti in -950 Reformed. Little is known of his early life, save that he took a deep interest in understanding Sholis and Krophis, the primary gods worshiped by his people, who viewed them as the rulers of the heavens and, therefore, primary influencers of life on Khadaka. His experience with these gods, and the general practice of his region, suggests that he was likely either a farmer or an astrologer, the former being the most common professions of his culture and both being deeply invested in understanding the gods and their influence over the lives of humans. Having heard stories of others entering the Higher Realms, and believing that traveling to the realm of one of his gods would mean actually traveling to the celestial body they ruled over, he studied the means of travel beyond Khadaka for most of his early life.
At the age of 23, he succeeded in traveling to the Higher Realms, going first to the realm of Krophis. Spending two years there, he was able to interact heavily with the beings that lived in the realm, study the ways the shifting face of Krophis affected the realm, and even make observations about the appearance and movement of Khadaka for the first time in history.
His most famous discovery, however, was that Krophis gave off no light of its own, but rather reflected that of Sholis. He formulated a theory that Krophis reflected not only the light of Sholis, but also that Krophis the gods reflected the power of Sholis the goddess. Over the course of his stay, he was able to study this influence enough to develop a system he believed would enable mankind to also reflect the power of Sholis, which he hoped would help them produce better and more abundant crops. Excited about this discovery, he abandoned the idea of traveling to Sholis at all, returning home to share his findings.
Upon returning, Magus set about teaching the things he'd learned to his people. While his observations on the movement and phases of Khadaka, Sholis, and Krophis were of interest to astrologers and earning him some fame and connections beyond his immediate region, most of his observations went largely ignored by his peers. The elders of his village informed him that the most interesting news he had was the notion of directly influencing the effects of Sholis on the crops, but they were doubtful of it until he could actually make his theory work.
It took another three years of refining his theory and practicing it before he actually yielded results, in which he managed to provide the effects of sunlight on a patch of corn during an especially overcast period of weeks. Impressed, local astrologers began studying his notes on this new art in order to help a broader area. Having already made some connections with astrologers in neighboring regions, and growing tired of his simple life after the time spent away, he decided to travel and help farmers across the continent. Upon his arrival, and to simplify their description of it, astrologers in Eluvia coined the term Magic Arts, named after Magus, which was later shortened to magic.
In -918, when he reached Neurbar, a coastal civilization which primarily lived off the sea instead of farming, they expressed concern that reflecting the power of Sholis was of significantly less concern to them than learning how to appease and negotiate with Mora, their primary deity and the goddess of the sea. After consideration, he suggested that, theoretically, his method could be used to reflect the power of any god, though perhaps with mild alteration. He worked with their navigators and priests to develop a rite for drawing marine life to the fishing boats and, having accomplished that, was given a lift across the Hasberan Sea to begin presenting his findings to the Erst Empire, which had begun asking about the rumors their traders were hearing about magic. After he left Veşti, astrologers, priests, and navigators continued spreading the magic they'd learned and begun working on new methods for accessing the powers of other gods.
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The Fatebound Codex is a collection of worldbuilding notes, character biographies, and settings from the world in which Fatebound is set. These articles are written largely from an in-world perspective. Until this page is fully functioning, I encourage you to check out its wiki form.