Magus was an immediate sensation in the Erst Empire, and was brought to the court of Paladis IV Felud in -916 to present his teachings to the emperor and his mystics. Swept up in the hustle of the capital and the resources available in court, Magus and the court mystics began rapidly expanding the application of magic and established the first mage university, in Lancbog.
Magus was assigned as headmaster of the newly-founded Lancbog University in -910, a position he would hold for seventeen years. During that time, he had opportunity to meet with dignitaries from various cultures that interacted with the Ersti, and travel around Veşti and Prindern to recruit knowledgeable astrologers and priests, as well as build the university's library collection and encourage promising youth to study under his staff. He did most of his writing during this time, and Magus Ascendant was written by a court scribe based on his recollection of his adventure in the realm of Krophis.
Late in his tenure, Magus learned that the land of central Prindern had been growing barren and suffering incredibly poor weather for two decades. When he traveled there to see if his magic could help them, he was met with incredible hostility and driven out after multiple attempts on his life. After extensive study, he found that they believed that the gods were angry with his study of magic and had turned against mankind in response. When he arrived and claimed to have developed magic, they blamed him for their problems, and the people of central Prindern suspected that they might be able to appease the gods if they could kill him and destroy his university. His safe return to Lancbog initiated a series of small skirmishes between the Ersti and the tribes to the empire's south, as the people of central Prindern began attempting to attack the university.
Magus was terribly shaken by the accusation and resulting conflict, and began asking for information on other mages. Some had died in mysterious circumstances, and he became paranoid that the gods were hunting him and the people he had taught. Guilt-ridden over the deaths that he blamed himself for, he began to petition the emperor to close the university and discourage the practice of magic. The emperor refused, believing Magus' fears to be unfounded and seeing magic as far too useful to the advancement of the empire. Magus was disgraced and driven out of the empire in -893. He hired a ship to return him to Veşti, where he hoped he could find some peace and begin working on a way to fix his wrong. Unfortunately, his ship vanished before reaching its destination, presumably shipwrecked, and Magus was never seen again.
As the creator of Krophin magic and the founding head of Lancbog University, Magus is considered to be one of the most influential figures in world history. Mage traditions around the world trace their methods back to him, and his story is told in some form or another in nearly every culture on Khadaka. Thanks to the description popularized by Magus Ascendant, he is often portrayed as a clever rebel who tricked Krophis into revealing the secrets of magic and then barely escaping the wrath of the god to spread his ill-gotten gains to mankind. For this, Phaelism treats him as a folk hero who stood up to the gods and stole their ultimate weapon against mankind, while Agnara describes him as a villain that plunged the world into chaos and warfare that the faithful must undo. The raids that started as a desperate attempt to kill him and destroy Lancbog University were escalated under Nilarchus I to full-scale war against the Erst Empire.
Magus was eventually vindicated in his fears about the effect of magic, as mages around the world came to believe that the gods were actively hunting those who practiced magic. The spread of this belief caused many to risk the dangers of Tempest on the understanding that it was the only place safe from the gods, produced most of the restraint shown by mages across the centuries, and led to the events of the Epic of Hadral.
Less popular during his lifetime, Magus' notes on astrology and the nature of Krophis resurfaced during the early days of the University of Jektan and became the foundation of modern astronomy. Modern scientists now consider him one of the first true observational researchers, and he is honored in universities all over the world, except those aligned with Agnara.
The Supernal Age is the first Age of the calendar used by the Agnarin. It spans the entire period prior to the creation of the current world, during which the Agnar existed as powerful entities in unknowable time and space. During this Age, countless worlds were born, grew old, and died; a process guided by the brothers Jondar and Hissopher and their respective tribes.
During this time, it is believed that thousands of other gods existed, perhaps an entire race counting into the millions. Some were bound to their world, and died with it, while others were part of the process itself or outside of it and therefore continued their lives and duties as worlds came and went. While there is recognition of the existence of these gods, usually on a localized level, there is little or no agreement on what they should be called or even if they are invested in mankind at all.
At some point prior to the formation of the current world, Hissopher grew impatient and unleashed his full destructive ability, consuming worlds before their time and disrupting the cycle of eternity. This was seen as an act of betrayal toward Jondar and his tribe, and sparked a war across the heavens between the two that was only partially settled when Ogden and Prin, who played no role in the previous events, produced the current world and bound the warring tribes to it. It is also believed that a large number of now-unknown gods died in the process of this war, but there's no record of who or how many. This is represented now by a Shrine to the Lost, a recurring item in Agnarin practice that honors the dead gods and often finds use in rites related to death - not to be confused with rites practiced as part of the honor of Nundala, the mistress of the dead.
The Supernal Age is followed by the Age of Harmony.
Agnara is the name of a religion native to Prindern. It is named after the Agnar, which is the race of gods they worship. Adherents are called Agnarin. It is the state religion of the Great and Glorious Empire of the Wailing Winds, often confusingly (and blasphemously, by Agnarin standards) called simply Agnar or Empire of Agnar by outside nations. Agnarin use the Agnar calendar. The religion known as Agnara is based on the holy text The Blessed Chronicles of the Betrayal of the Agnar at the Hands of Man, written over a span of roughly 250 years. The religion views world history in six major ages, placing most of human history in the Age of Contrition.
There is some dispute over who should be considered the founder of the religion, but nearly all attempts to describe its earliest period trace it back to either Emperor Nilarchus I, Prince Jalar the Seer, or the prophet Krindark. Views on this dispute impact how adherents view each of the other leaders, and the way that the religion is practiced. Either way, the religion did not exist in its full modern form until after the last of these, Nilarchus.
Agnarin believe that the gods are one and the same as the concepts or substances which they govern. This view is summarized in the description of Hashakar in The Wisdom of Prince Jalar the Seer, "The wind is the body of Hashakar; Hashakar is the mind of the wind." As such, they believe that reverence for one is reverence for the other. Much like the distinction between human bodies and minds, they believe that the proper way to interact with the gods is to tend and respect the body (their purview), as well as to speak with and attempt to understand the mind (the deity).
The religion teaches that mankind was originally a functioning, healthy part of the order of nature, tasked with caring for nature and restoring balance in the physical and spiritual worlds. Humans were created to restore the balance of the universe after Jondar was betrayed by his brother Hissopher, disrupting the cycle of creation, death, and rebirth. As part of this duty, they had access to great power over fate and natural forces and elements; a collection of powers and practices known as the Old Ways. However, with the theft of magic from Greb by the human Magus, mankind was deemed unworthy of their task, and the gods turned against humans and withdrew their blessing. While the gods were unable to remove mankind's governance of fate, as this is a central aspect to human nature, this act still greatly limited human access to fate, ensuring that most humans could only nudge it subconsciously while a select few, called Weavers, maintained the former ability to directly influence the Tapestry.
Agnarin highly value environmentalism and art, as part of their attempt to realize mankind's purpose.
Agnara is a polytheistic religion, worshiping a pantheon of deities who are largely related to one another. Although it is distinct from the pantheon of Phaelists, those who study comparative religion and those from faiths sufficiently removed from both tend to view the similarities in layout and history as indicative that they are describing the same deities. Due to the age of each religion, Agnarin who accept the possibility of relationship between the two faiths argue that Lophael stole much of his ideas from the Agnar pantheon and re-purposed it to fit his own agenda. Phaelists vehemently deny any such connection.
While there is limited acknowledgement of the fact, there are three primary bodies within the Agnar religion. These three largely tolerate each other, but there have been times when their different outlooks have produced varying degrees of strife over the years. At least one of these sparked a civil war within the Great and Glorious Empire of the Wailing Winds, which impeded its expansion and caused the Vorelli Empire to reclaim a great deal of land in northern Prindern. Ultimately, these differences can be traced back to disputes about who should be treated as the proper founder of the religion, and what their outlook on the faith means for how modern adherents should practice it. Those who believe that the religion should be attributed to Prince Jalar the Seer are called Oculists, and they are largely monastic, contemplative, and philosophical. Those who observe that Krindark compiled the various teachings and holy texts and prophesied the ways that these should be applied, and use this to argue that he should be considered to have founded the religion, are called Visceralists, and they are heavily focused on living individually holy lives that strive to reconnect to the Agnar and carry out mankind's duties in the world. Those who hold most closely to Nilarchus are called Paladins and believe that it is the role of adherents to recall the power of the Old Ways and restore the balance, by force if necessary. While Paladins do not officially believe that it is the role of adherents to instigate the Age of Judgment, extremists do seek to accomplish this and Paladins as a whole do not seem eager to interfere.
The Agnar calendar is the method of timekeeping used by the Agnarin. It is built on year 0 as the creation of the known universe, according to The Blessed Chronicles of the Betrayal of the Agnar at the Hands of Man. Its timeline, but not its month layout, is identical to the calendar used by Orthodox Phaelism and Mendarianism. Year 0 Agnar is equivalent to -2115 Reformed.
The Agnar calendar is sholin for the year and stellar for the months, and broken into six major ages, two of which have not yet come. There are 402 days broken into six months in every year, each marked by the rise of one of the holy constellations, which is each associated with one age. The constellations, their associated month, the length of the month, and the age they represent are as follows:
Magus is a legendary character and the 'protagonist' of the tale Magus Ascendant, included in the book Worlds Beyond. While this tale is the most famous early account of his adventures, most information on his life outside of his trip to the Higher Realms actually comes from his own notes on astrology and magic, mostly written in the later half of his life. He is a controversial figure, and his tale has been told in multiple forms in cultures all over the world.
Magus is believed to have been born in the Ysdræn region of Veşti in -950 Reformed. Little is known of his early life, save that he took a deep interest in understanding Sholis and Krophis, the primary gods worshiped by his people, who viewed them as the rulers of the heavens and, therefore, primary influencers of life on Khadaka. His experience with these gods, and the general practice of his region, suggests that he was likely either a farmer or an astrologer, the former being the most common professions of his culture and both being deeply invested in understanding the gods and their influence over the lives of humans. Having heard stories of others entering the Higher Realms, and believing that traveling to the realm of one of his gods would mean actually traveling to the celestial body they ruled over, he studied the means of travel beyond Khadaka for most of his early life.
At the age of 23, he succeeded in traveling to the Higher Realms, going first to the realm of Krophis. Spending two years there, he was able to interact heavily with the beings that lived in the realm, study the ways the shifting face of Krophis affected the realm, and even make observations about the appearance and movement of Khadaka for the first time in history.
His most famous discovery, however, was that Krophis gave off no light of its own, but rather reflected that of Sholis. He formulated a theory that Krophis reflected not only the light of Sholis, but also that Krophis the gods reflected the power of Sholis the goddess. Over the course of his stay, he was able to study this influence enough to develop a system he believed would enable mankind to also reflect the power of Sholis, which he hoped would help them produce better and more abundant crops. Excited about this discovery, he abandoned the idea of traveling to Sholis at all, returning home to share his findings.
Upon returning, Magus set about teaching the things he'd learned to his people. While his observations on the movement and phases of Khadaka, Sholis, and Krophis were of interest to astrologers and earning him some fame and connections beyond his immediate region, most of his observations went largely ignored by his peers. The elders of his village informed him that the most interesting news he had was the notion of directly influencing the effects of Sholis on the crops, but they were doubtful of it until he could actually make his theory work.
It took another three years of refining his theory and practicing it before he actually yielded results, in which he managed to provide the effects of sunlight on a patch of corn during an especially overcast period of weeks. Impressed, local astrologers began studying his notes on this new art in order to help a broader area. Having already made some connections with astrologers in neighboring regions, and growing tired of his simple life after the time spent away, he decided to travel and help farmers across the continent. Upon his arrival, and to simplify their description of it, astrologers in Eluvia coined the term Magic Arts, named after Magus, which was later shortened to magic.
In -918, when he reached Neurbar, a coastal civilization which primarily lived off the sea instead of farming, they expressed concern that reflecting the power of Sholis was of significantly less concern to them than learning how to appease and negotiate with Mora, their primary deity and the goddess of the sea. After consideration, he suggested that, theoretically, his method could be used to reflect the power of any god, though perhaps with mild alteration. He worked with their navigators and priests to develop a rite for drawing marine life to the fishing boats and, having accomplished that, was given a lift across the Hasberan Sea to begin presenting his findings to the Erst Empire, which had begun asking about the rumors their traders were hearing about magic. After he left Veşti, astrologers, priests, and navigators continued spreading the magic they'd learned and begun working on new methods for accessing the powers of other gods.
The Agnar is the name given to the race of deities of the Agnarin. The race is broken primarily into two frequently warring tribes, each descended from a single patriarch. However, it has been noted by adherents and outsiders alike that there are a number of deities (especially the matriarchs) who are considered part of the race but are not stated as belonging to either tribe, at least by birth. While Ogden and Prin are excused as apparently occupying a third (neutral) tribe, there remain others who are not so easily explained, most of which are regional deities. Whether this is an oversight, a suggestion that there are more gods beyond the pantheon, or some other explanation, is unknown and the source of much heated debate in monastic and theological circles. The prevailing theory is that they are refugees from previous incarnations of the world.
Tribe of Jondar
There are hundreds of other deities in Agnara, most of whom are either regional and associated with specific landforms or represent forces believed to be specific to this world. Because the Agnarin believe that there were other worlds before this one, and that some unknown number of them were destroyed suddenly by Hissopher's betrayal of his brother, there is often a single altar left in temples, dedicated to the unnamed and unknown Agnar who perished before the Age of Harmony began.
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The Fatebound Codex is a collection of worldbuilding notes, character biographies, and settings from the world in which Fatebound is set. These articles are written largely from an in-world perspective. Until this page is fully functioning, I encourage you to check out its wiki form.